| A creature |
For a while now, I have been avidly playing a game called Magic: the Gathering. It was the first trading card game, beating pokemon (I hate it) and yu-gi-oh (hate this one too), making it the best. It is a strategy/creativity/a-little-luck centered game, and I love it. I play with my friends, I play with my brother, I play with my dad (sometimes). Basically, you (and everyone else playing) have 20 life points. the goal is to beat everyone else, usually by putting their life total down to 0. The simplest way to do this is to attack them with creatures, like the one to the left. To do this, you must first cast spells. Each spell has a "mana" cost to play it. Mana is magical energy (more on that later). There are five different colors of cards, which need a different color of mana to play. There is green (which is sort of nature-y), blue (which is about confusing/annoying your opponent and changing the rules of the game), red (which is about doing quick, direct, unblockable damage to your opponent), black (which is about evil, infection, and resurrection), and finally, white (protection, life-gaining, and justice). To get each color of mana, in order to play your cards, you have to "tap" land cards. Forests give green, islands give blue, mountains give red, swamps give black, and plains give white. So if I was playing the card above, which costs two mana, one of which needs to be white, I can tap one plain and one of any of the lands.
| This makes one blue mana. Not all island look like this. |
Creatures, like the Silvercoat Lion above, have a power and a toughness. The "2/2" in the bottom corner is the power and the toughness. Power on the left, toughness on the right. This matters when creatures attack and block each other. If I attack with a 2/2, and my opponent blocks with a 2/2, they both do damage to the other one's toughness equal to their power. So each of their toughnesses equals 0, so they both die. On the other hand, if I attack with a 1/3, and it's blocked with a 1/3, neither would die. But, if my opponent doesn't block, then my creature deals damage to my opponent equal to my creature's toughness. If my opponent has 20 life, and I attack with my silvercoat lion (above), my opponent then has 18 life. Now this sounds simple, but creatures often have abilities. For example, a creature with flying cannot be blocked by creatures with out flying. For another example, a creature with vigilance doesn't tap when it attacks.
The main reason I like this game is because there are cards that have abilities that interact with each other in different ways, which prompts creative and strategic card interaction ideas.
I-never-know-what-to-write-here-so-usually-I-don't-write-anything-other-than-
Max


